Let the mob buff you
Indepth tailoring guide
Home
Engy guide
Quick powerleveling guide for prof.
Auction House Guide
In depth Leatherworking Guide
Indepth tailoring guide
Mind control buffs
Zandalar tribe guide
Lockpicking guide

I still had the old post opened before the switch and didn't realize it until now here it is
-----------------------------------------------
Originally reposted by Mazorn of Mannoroth.

Note: This post somehow got dropped from the forums, and I'm just reposting it. This guide is probably not up to date, but I just followed it and got to 250 tailoring in no time, so it's still useful.
----------------------------------------------
Chezzik's 1-250 Fast Track guide to Tailoring

There is a demand for fast track guides for each of the crafting
professions. Here is a list of the other available guides:


Alchemy: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-professions&t=235030

Blacksmithing: http://forums.worldofwarcraft.com/thread.aspx?FN=wow-professions&T=1&P=4

Cooking: <TBD>

Enchanting: <TBD>

Engineering: http://forums.worldofwarcraft.com/thread.aspx?FN=wow-professions&T=191056

Leatherworking: <TBD>

Tailoring: http://forums.worldofwarcraft.com/thread.aspx?FN=wow-professions&T=201468



Purpose:
It is well known that crafting professions are generally a waste,
until you have reached the artisan level. So, generally, it is
recommended that a new character should hold two gathering professions,
until they reach level 35. Anything you could craft before this
point is cheaper to simuly buy on the AH, and your sub-35 character
is missing out on valuable skins/herbs/ores during this time. It
is generally accepted that a player's first crafting professions
should be picked up at level 35 (some say 40). At this time, the
player will generally want to power-level the new profession as
quickly as possible, to minimize the time between his old and new
profession. That is the purpose of a fast-track guide.

The professions of tailor (and alchemist) are probably the most
important to document how to power-level. A stale character that
is not played much anymore can be used to generate mooncloth, or
do arcanite transmutes after the character has reached level 35.
These operations generate 2 gold a day (or more), and require
virtually zero playing time.

Last week I powerleveled 1-250 tailoring twice in 3 days (once
alliance, and once horde), so I am probably in the best position
to write such a guide. I tried to keep careful notes, but there
are still a few holes, that I hope I can fill over time. 250 is
an important milestone, because that is the point where a tailor
can turn felcloth into mooncloth (always a guaranteed generator of
money)

Important Concepts:
Anyone reading this guide should understand these points before they
choose to undertake this procedure:



Crafting non-rare (white) items will always be a loss of money.
Since they cannot be disenchanted, there is no demand for these
items, so it is best to sell them to an NPC.

Disenchanting can be done with any character who has reached
level 5. I am assuming that the reader will have an alt (level 5
or higher) who stays in IF or Origrimmar to disenchant items produced
through this process.

The listing fee for selling dust, essences, and shards (produced from
disenchanting) on the AH is 0. Therefore, you can relist such items
indefinately, and the only price you will pay is the 5% tax on the
final winning bid. This does not apply to armor, so generally all
green armor should be disenchanted before selling on the AH.

Creating bolts of a particular resource should be done as soon
as the required level is reached. For example, the "silk phase"
should be disrupted temporarily to create mageweave bolts, and then
the "silk phase" should be resumed. This is because the mageweave
bolts have to be created at some time, so you should do it while
it still generates skill-ups.


Goals of this document:


To provide a procedure to reach level 250 only hours after
picking up tailoring. All items from the AH, or limited quantity
vendor items should be acquirable before picking up tailoring.

Overall cost is minimized. This doesn't mean the cheapest
possible item is made, but the mats cost minus the value of the
final item should be minimized.



Preparation:
The following steps can be preformed before dropping your previous profession:




Reach level 35 (requirement for artisan tailoring)

Acquire the following resources from the AH, or from friends:

116 Linen Cloth (5.8 stacks) (about 1.20 gold to buy from AH)

162 Wool Cloth (8.1 stacks) (about 12 gold to buy from AH)

508 Silk Cloth (25.4 stacks) (about 15 gold to buy from AH)

575 Mageweave Cloth (28.75 stack) (about 30 gold to buy from AH)


Since this guide uses yellow items to level in a few places, there
is a small chance that one of the items you make may not give a
skillup. I've followed this procedure 2.5 times, and never had any
problems, but it doesn't hurt to buy a little extra cloth, just
in case.

The prices of cloth varies greatly between servers. On some servers, it
costs 1.8g for one stack of wool. Others, only 60 silver. By the
estimations above, expect to spend 60 gold on the cloth.


Get Pattern: Dark Silk Shirt from vendor in Darkshire/Tarren Mill
(11s). Vendor carries only 1.

The vendor is found outside, by the fountain in Tarren Mill. In
Darkshire, the vendor is upstairs in the building across from the
inn.


Get Pattern: Azure Silk Cloak from vendor in
Thalanaar/Hammerfall (11s). Vendor carries only 1.

In Hammerfall, the vendor is in the large rectangular building near
the entrance. It's the same building that the first aid artisan
quest is in. For Thalanaar, the vendor is standing in a lighted
gazebo, a little north of the rest of the camp.


Optional: Get Pattern: White Bandit Mask as a drop or
from the AH. If you can find it on the AH for a couple gold, it's
probably worth it.
You'll save 10 mageweave bolts by using it instead of black mageweave
leggings between 215 to 225.


Get Pattern: Mooncloth from Winterspring (2g). Vendor
carries unlimited quantity.

Since the mooncloth pattern is available in unlimited quantity, it
can usually be found cheaply at the AH. If you choose to go to
Winterspring, you can pick up a dozen, and sell them on the AH
later. Traveling to winterspring requires running past some level
51-53 furbolgs, in the tunnel from Felwood. I recommend not killing
these creatures, since it will greatly increase the difficulty of
gaining Timbermaw reputation (see 250-300 guide). Instead, have a
friend summon you, or use an insivibility potion or stealth form.
If you're patient then make mooncloth up to 300. It takes a long time but unless you have stuff you really want to make at 300, why rush?

If you want to speed things up...
If you can sell bags on your server at a profit/break even then make runecloth bags (which will be green in the 290's as I recall).

If that's too annoying or bags don't make a profit then...
275 - Runecloth Gloves (Winterspring, limited)
280 - Runecloth Boots (Moonglade, limited) - I think these are yellow to 300
295 - Runecloth Headband (drop, you may not be able to get it) - not necessary but makes for a change
Walkthrough
If the item is brown when you make it, you will always generate a
skillup. Yellow makes no promises. Sometimes, on an item that
was yellow, I had to make 3 items just to get one skillup. Green
rarely makes a skillup. Grey never produces a skillup. For most
items, you should only use it when it is brown. A few items have
a large yellow region, so you can make a few after it has turned
yellow without risk.

The 4 numbers separated by slashes indicate when this item turns
brown/yellow/green/gray.


Example Item:

Takes you from level x to level y: SKILLUP brown / yellow / green / gray
Item name, qty to make
(reagents) [ total cloth for bolts in this step listed in square braces ]



LINEN CRAFTING PHASE (1-75)

Pick up Tailoring from a Journeyman Tailor. These are found in
all the major cities. Level 5 is required for this skill.

The total cost for the vendor materials used for clothing in this phase: 7.70 s
The approximate cost of cloth used for clothing in this phase: 1.2000 gold
The total NPC value of all clothing produced in this phase: 12.15 s




1-43: SKILLUP 1 / 30 / ??? / 45?
Bolt of Linen Cloth, qty: 58 (* see note #1)
(116 Linen Cloth) [ 116 Linen Cloth ]


43-45: SKILLUP 10 / 45 / 50 / 60
Brown Linen Vest , qty: 2 (* see note #2) Sell price: 0.31 s
(2 Linen Bolts) [ 4 Linen Cloth ]
(2 Coarse Thread)


45-50: SKILLUP 15 / 50 / 70 / 85
Linen Belt , qty: 5 Sell price: 0.22 s
(10 Linen Bolts) [ 20 Linen Cloth ]
(5 Coarse Thread)


50-60: SKILLUP 35 / 60 / ???? / 95
Heavy Linen Gloves , qty: 10 Sell price: 0.29 s
(20 Linen Bolts) [ 40 Linen Cloth ]
(10 Coarse Thread)


60-65: SKILLUP 40 / 65 / 85 / 100
Blue Linen Shirt , qty: 10 Sell price: 0.75 s
(20 Linen Bolts) [ 40 Linen Cloth ]
(5 Coarse Thread)


65-75: SKILLUP 80 / 85 / 100 / ????
Reinforced Linen Cape , qty: 10 Sell price: 0.67 s
(20 Linen Bolts) [ 40 Linen Cloth ]
(30 Coarse Thread)



*Note 1 : Let 'x' equal your current skill level, and 'y'
equal the number of linen cloth bolts that you have made.

Once ( x + y ) >= 100, you can stop. You will have enough bolts to finish this stage.

*Note 2 : Linen Belts can be used instead of Brown Linen
vests. They are worth 9 copper less, but it seems silly making
just 2 vests when belts would work just fine.

WOOL CRAFTING PHASE (75-125)

Pick up Journeyman Tailoring from a Expert Tailor. These are found
in all the major cities. Level 10 is required for this skill.

The total cost for the vendor materials used for clothing in this phase: 74.00 s
The approximate cost of cloth used for clothing in this phase: 10.0000 gold
The total NPC value of all clothing produced in this phase: 57.10 s




75-103: SKILLUP 75 / 90 / ???? / 105
Bolt of Woolen Cloth, qty: 54 (* see note #1)
(162 Wool Cloth) [ 162 Wool Cloth ]


103-115: SKILLUP 100 / 110 / 120 / ????
Gray Woolen Shirt , qty: 12 (* see note #2) Sell price: 2.00 s
(24 Wool Bolts) [ 72 Wool Cloth ]
(12 Fine Thread)
(12 Gray Dye)


115-125: SKILLUP 110 / 145 / 150 / ????
Double-Stitch Shoulders , qty: 10 Sell price: 3.31 s
(30 Wool Bolts) [ 90 Wool Cloth ]
(20 Fine Thread)



*Note 1 : Let 'x' equal your current skill level, and 'y'
equal the number of woolen cloth bolts that you have made.

Once ( 2x + y ) >= 260, you can stop. You will have enough bolts to finish this stage.

*Note 2 : Gray Woolen shirts turn yellow at 110, but I've found
that the next 5 will always give a skillup too.

SILK CRAFTING PHASE (125-175)

Pick up Expert Tailoring from an Artisan Tailor to pass 150. These
trainers are found in Stormwind and Undercity. Level 20 is required
for this skill.

Unlike linen and wool, you can make bolts until they go gray,
without wasting any. In fact, for this stage, and for Mageweave,
it is advisable to buy bolts instead of of cloth from the AH, if
you can get it cheaper.

Some of the silk bolts made here will be used in this stage. The
rest will be made in the first part of phase 4.

The total cost for the vendor materials used for clothing in this phase: 4.1350 gold
The approximate cost of cloth used for clothing in this phase: 7.5000 gold
The total NPC value of all clothing produced in this phase: 2.7798 gold




125-145: SKILLUP 125 / ???? / ???? / 145
Bolt of Silk Cloth, qty: 130
(520 Silk Cloth) [ 520 Silk Cloth ]


145-155: SKILLUP 145 / ???? / ???? / ????
Azure Silk Hood , qty: 10 Sell price: 7.45 s
(20 Silk Bolts) [ 80 Silk Cloth ]
(10 Fine Thread)
(20 Blue Dye)


155-168: SKILLUP 155 / 165 / 170 / 175
Dark Silk Shirt , qty: 13 Sell price: 12.00 s
(26 Silk Bolts) [ 104 Silk Cloth ]
(13 Fine Thread)
(26 Gray Dye)


168-170: SKILLUP 160 / ???? / ???? / ????
Silk Headband , qty: 2 Sell price: 9.99 s
(6 Silk Bolts) [ 24 Silk Cloth ]
(4 Fine Thread)


170-175: SKILLUP 155 / 165 / 170 / 175
Formal White Shirt , qty: 5 Sell price: 5.50 s
(15 Silk Bolts) [ 60 Silk Cloth ]
(5 Fine Thread)
(10 Bleach)



MAGEWEAVE CRAFTING PHASE (125-175)

Pick up Artisan Tailoring from an Master Tailor to pass 225. Level
35 is required for this skill, and you must be level 200 before
you can pick it up.

Master Tailor Daryl Stack is found in the church, at Tarren Mill.

Master Tailor Timothy Worthington is found in Theramore. To find
him, walk into the city portion from the pier. Turn left when the
road forks. The first building on your left is his, and he's on
the second floor. There is a tailoring vendor downstairs in the
building, but he doesn't have blue dye, so bring what you need with
you, if you haven't finished Azure Silk cloaks.

Just like silk, you can make bolts until they go gray, without
wasting any. Once again buy bolts instead of of cloth from the
AH, if you can get it cheaper. It will take 75 mageweave cloth to
get the full skillups in making bolts. So, if your mageweave is
stored in your mailbox, you may want to get out only 4 stacks to
level on bolts. Then, finish your silk crafting, and then make
the rest of your bolts.

Azure silk cloaks should be made after creating your mageweave
bolts. I believe you can continue to get regular skillups well
into the yellow region, but I'd like to see someone respond to this
post to confirm. If not, you can fall back on Crimson silk vests,
but they take more silk, and cannot be disenchanted.

The items in this stage should be disenchanted. See the disenchanting
section at the bottom for more information.

The total cost for the vendor materials used for clothing in this phase: 13.6500 gold
The approximate cost of cloth used for clothing in this phase: 37.0000 gold
The approximate value of the clothing made in this phase (after disenchanting): about 55.0000 gold




175-185: SKILLUP 175 / 180 / 182 / 185
Bolt of Mageweave Cloth, qty: 115 (only 15 are needed to get skill up to 185. The rest may be done later.)
(575 Mageweave Cloth) [ 575 Mageweave Cloth ]


185-202: SKILLUP 175 / 195 / 205?? / ????
Azure Silk Cloak , qty: 17
(51 Silk Bolts) [ 204 Silk Cloth ]
(34 Fine Thread)
(34 Blue Dye)


202-205: SKILLUP 185 / ???? / ???? / ????
Crimson Silk Vest , qty: 3 Sell price: 20.52 s (It seems that Azure Silk Cloaks reliably give skillups to only 202.)
(12 Silk Bolts) [ 48 Silk Cloth ]
(6 Fine Thread)
(6 Red Dye)


205-225: SKILLUP 205 / 220 / ???? / ????
Black Mageweave Leggings , qty: 20
(40 Mageweave Bolts) [ 200 Mageweave Cloth ]
(60 Silken Thread)


225-230: SKILLUP 215 / 230 / 245? / ????
Black Mageweave Gloves , qty: 5
(10 Mageweave Bolts) [ 50 Mageweave Cloth ]
(10 Heavy Silken Thread)


230-250: SKILLUP 230 / 245 / 260 / ????
Black Mageweave Headband , qty: 20
(60 Mageweave Bolts) [ 300 Mageweave Cloth ]
(40 Heavy Silken Thread)




Disenchanting

The following chart shows what will be produced from disenchanted
tailoring products from stage 4 of the walkthrough. The
chart is based on level required to wear the particular item:

Soul Dust 21-30
Vision Dust 31-40
Dream Dust 41-50
Illusion Dust 51-60
Lesser Mystic Essence 25-30
Lesser Nether Essence 36-40
Greater Nether Essence 41-45
Lesser Eternal Essence 46-50
Greater Eternal Essence 51-60
Small Glowing Shard 26-30
Small Radiant Shard 36-40
Large Radiant Shard 41-45
Small Brilliant Shard 46-50
Large Brilliant Shard 51-60

The disenchanted materials should be sold on the AH. On my alliance
character, this netted me 53.94 gold. On my horde character, I
sold the materials for 60.61 gold. Here's what was produced from
my two experiences:

23 to 37 soul dust
56 to 79 vision dust
17 to 18 dream dust
1 to 5 lesser mystic essences
17 to 18 lesser nether essences
1 small glowing shard (both times, I got exactly 1)
1 small radiant shards (both times)
2 large radiant shard (both times)

Variations
If you get the white bandit mask pattern (drop), it can be used
from level 215 to 225. It will save you a lot of mageweave (10
bolts), and can be disenchanted, but it's a rather rare drop, and
it's possible you won't be able to find the recipe on the AH, or
the price of the pattern may be more than you want to pay.


Some players report grinding the whole distance making only green
items. Obviously, in the linen and wool stages, this will require
using far more raw materials then the guide that I have here, and may
require buying rarer ingredients (such as spider silk). I chose not
to make "soft-souled shoes" and the like, because it just wasn't worth
the effort to disenchant them for a few coppers.

Lemie (who has posted below) has shown what items to use if you want
to disenchant everything. If you follow the guide she wrote, you should
be able to save a little bit extra money.

Honestly, an unlimited amount of wealth could be made by creating these
low level greens, as long as you are able to continue to find buyers
on your soul dust. I tried this for a little while
Guide for Tailoring, 250-300

This guide is going to be a little more difficult to write, since there are many
different motivations for reaching 300, and because the recipes are more difficult
to find.

I am still in the process of reaching 300 myself, so not all of this will be
accurate. Please help me out with any gaps you find.

Reasons to reach 300 Tailoring

Completeness. It feels incomplete to stop before reaching 300.

Mooncloth and bottomless bags. It's still cheaper to buy traveler's
backpacks off the AH then to make mooncloth bags. Bottomless bags are only
slightly more functional, but they are considered a status symbol bo some.

Robe of the Void, Robe of the Archmage, Truefaith Vestments.
These are bind on pick-up items, so you have to be a tailor if you want to
wear one of them.

Timbermaw items. These require honored reputation with the
timbermaw to acquire the patterns, but sell very well once you have
completed the reputation grinding.

Other blue items, usually felcloth gloves or mooncloth boots.



Preperation:
The following steps should be followed before starting:

Train how to make runecloth bolts from the artisan trainer in
Tarren Mill/Theramore. This will take from 250-260.

OptionalGain "unfriendly" reputation with the timbermaw.
This will allow you to travel through the tunnel from Felwood to
Winterspring without being attacked. (I highly recommend doing this)

Purchase "Pattern:Mooncloth" from the vendor in Everlook, or off of
the AH. It is 2 gold from the vendor, and is usually reasonably priced
on the AH too.

Buy pattern for Runecloth Gloves from Qia in Everlook. It's limited stock, so if you can't find it there, you may look on the AH for it. If you still can't get, Brightcloth Cloak can make a reasonable addition.

Buy about 72 rugged leather from the AH (for the runecloth gloves), or about 36 gold bars (for the brightcloth cloak)



Procedure:

The chepest procedure is to just purify 50 mooncloth. This will take
you from 250 to 300, since the recipe stays brown the whole time. But, it
will take 200 days to complete this, so it is not the best way for most of us.

250-260: Make 142 Bolts of runecloth. You'll need these later.
You will probably get the full number of skillups after making only 15.
Ingredients: 852 runecloth


260-282: Make 22 Runecloth Belts.
Ingredients: 66 bolts of runecloth, 22 rune thread. When I did this, the 23rd did not produce a skillup. The belt goes yellow at 270, and green at 285. If you stop getting skillups, before reaching 282, then move to the next step.

282-283: Purify 1 mooncloth.
Ingredients: 2 felcloth

283-300: Make 18 Runecloth gloves. These turn yellow at 290, but usually generate skillups through level 300. It's likely that one will fail, that's why I say 18 instead of 17.
Ingredients: 72 bolts of runecloth, 72 Rugged Leather, 18 rune thread. (assuming you get by with 18.)
If you can't get the pattern for runecloth gloves, use the brightcloth cloak instead.

Reputation

Many of the best recipes for high level tailors are only available from
Meilosh, but only after having honored reputation with the timbermaw,
thorium brotherhood, or other faction.

With patch 1.8, you can see your reputation numbers without using
any add-ons. Just hover over the bar with your mouse to see the current
number of points that you have. If you've never altered your reputation
for a faction, it may not show up in your reputation page yet.

Here is a mod to Telo's clock that lets you track your reputation per hour:
http://www.curse-gaming.com/mod.php?addid=313 (note: it doesn't seem to work for Timbermaw Reputation)

The maximum values for each of the standings is as follows:

Hated: 36000
Hostile: 3000
Unfriendly: 3000
Neutral: 3000
Friendly: 6000
Honored: 12000
Revered: 21000
Exalted: 1000

You will start off with 2500/3000 reputation in the "hostile" category for
Timbermaw. I'm not sure where you start with the other factions. Gaining
just 500 more Timbermaw reputation will bring you up to "unfriendly". At that
point, you'll be able to freely walk through the tunnel controlled by the
timbermaw that links Felwood to Winterspring to Moonglade. I recommend
that each player does this.

Some of the recipes only require friendly reputation with a
particular faction, but most of the recipes worth getting require honored
or revered status. A few recipes may require exalted.

Previously, I had a lot of hints on how to increase your reputation
in this section, but I've now discovered that the wowwiki currently has more
complete information. Please
see it for specifics on any faction:

http://www.wowwiki.com/Timbermaw
http://www.wowwiki.com/Thorium_Brotherhood
http://www.wowwiki.com/Zandalar_Tribe

I'm currently working on the reputation grind with the Timbermaw. I started
at around level 46, and now I'm almost 51, and still haven't reached
friendly. So be prepared to spend a lot of time on this if you want these
rewards.


==

Related links that may be useful:

Similair post on IGN forum:
http://vnboards.ign.com/WoW_Professions_&_Crafting/b22786/88732344/?20

Pricelist for tailoring from Crimson Eagles:
http://crimson-eagles.org/prof_recipes.php?prof=1

List of tailoring items by thottbot:
http://thottbot.com/?t=Tailoring



Special thanks to

Lemie - for input on the 250-300 procedure

Mopd - for filling in some of the largest holes in the original post.

DarkSicarious - his engineering post inspired me.

Enter content here

Enter supporting content here