I still had the old post opened before the switch and didn't realize it until now here it is -----------------------------------------------
Originally reposted by Mazorn of Mannoroth.
Note: This post somehow got dropped from the forums, and I'm just
reposting it. This guide is probably not up to date, but I just followed it and got to 250 tailoring in no time, so it's still
useful. ---------------------------------------------- Chezzik's 1-250 Fast Track guide to Tailoring
There
is a demand for fast track guides for each of the crafting professions. Here is a list of the other available guides:
Alchemy: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-professions&t=235030
Blacksmithing: http://forums.worldofwarcraft.com/thread.aspx?FN=wow-professions&T=1&P=4
Cooking: <TBD>
Enchanting: <TBD>
Engineering: http://forums.worldofwarcraft.com/thread.aspx?FN=wow-professions&T=191056
Leatherworking: <TBD>
Tailoring: http://forums.worldofwarcraft.com/thread.aspx?FN=wow-professions&T=201468
Purpose: It is well known that crafting professions are generally a waste, until you have reached
the artisan level. So, generally, it is recommended that a new character should hold two gathering professions, until
they reach level 35. Anything you could craft before this point is cheaper to simuly buy on the AH, and your sub-35 character
is missing out on valuable skins/herbs/ores during this time. It is generally accepted that a player's first crafting
professions should be picked up at level 35 (some say 40). At this time, the player will generally want to power-level
the new profession as quickly as possible, to minimize the time between his old and new profession. That is the purpose
of a fast-track guide.
The professions of tailor (and alchemist) are probably the most important to document how
to power-level. A stale character that is not played much anymore can be used to generate mooncloth, or do arcanite
transmutes after the character has reached level 35. These operations generate 2 gold a day (or more), and require virtually
zero playing time.
Last week I powerleveled 1-250 tailoring twice in 3 days (once alliance, and once horde), so
I am probably in the best position to write such a guide. I tried to keep careful notes, but there are still a few
holes, that I hope I can fill over time. 250 is an important milestone, because that is the point where a tailor can
turn felcloth into mooncloth (always a guaranteed generator of money)
Important Concepts: Anyone reading this
guide should understand these points before they choose to undertake this procedure:
Crafting non-rare
(white) items will always be a loss of money. Since they cannot be disenchanted, there is no demand for these items,
so it is best to sell them to an NPC.
Disenchanting can be done with any character who has reached level 5. I
am assuming that the reader will have an alt (level 5 or higher) who stays in IF or Origrimmar to disenchant items produced
through this process.
The listing fee for selling dust, essences, and shards (produced from disenchanting)
on the AH is 0. Therefore, you can relist such items indefinately, and the only price you will pay is the 5% tax on the
final winning bid. This does not apply to armor, so generally all green armor should be disenchanted before selling
on the AH.
Creating bolts of a particular resource should be done as soon as the required level is reached. For
example, the "silk phase" should be disrupted temporarily to create mageweave bolts, and then the "silk phase" should
be resumed. This is because the mageweave bolts have to be created at some time, so you should do it while it still
generates skill-ups.
Goals of this document:
To provide a procedure to reach level 250 only hours
after picking up tailoring. All items from the AH, or limited quantity vendor items should be acquirable before picking
up tailoring.
Overall cost is minimized. This doesn't mean the cheapest possible item is made, but the mats cost
minus the value of the final item should be minimized.
Preparation: The following steps can be preformed
before dropping your previous profession:
Reach level 35 (requirement for artisan tailoring)
Acquire
the following resources from the AH, or from friends:
116 Linen Cloth (5.8 stacks) (about 1.20 gold to buy from AH)
162 Wool Cloth (8.1 stacks) (about 12 gold to buy from AH)
508 Silk Cloth (25.4 stacks) (about 15 gold to
buy from AH)
575 Mageweave Cloth (28.75 stack) (about 30 gold to buy from AH)
Since this guide uses yellow
items to level in a few places, there is a small chance that one of the items you make may not give a skillup. I've
followed this procedure 2.5 times, and never had any problems, but it doesn't hurt to buy a little extra cloth, just in
case.
The prices of cloth varies greatly between servers. On some servers, it costs 1.8g for one stack of wool.
Others, only 60 silver. By the estimations above, expect to spend 60 gold on the cloth.
Get Pattern: Dark
Silk Shirt from vendor in Darkshire/Tarren Mill (11s). Vendor carries only 1.
The vendor is found outside, by
the fountain in Tarren Mill. In Darkshire, the vendor is upstairs in the building across from the inn.
Get
Pattern: Azure Silk Cloak from vendor in Thalanaar/Hammerfall (11s). Vendor carries only 1.
In Hammerfall, the
vendor is in the large rectangular building near the entrance. It's the same building that the first aid artisan quest
is in. For Thalanaar, the vendor is standing in a lighted gazebo, a little north of the rest of the camp.
Optional:
Get Pattern: White Bandit Mask as a drop or from the AH. If you can find it on the AH for a couple gold, it's probably
worth it. You'll save 10 mageweave bolts by using it instead of black mageweave leggings between 215 to 225.
Get
Pattern: Mooncloth from Winterspring (2g). Vendor carries unlimited quantity.
Since the mooncloth pattern is available
in unlimited quantity, it can usually be found cheaply at the AH. If you choose to go to Winterspring, you can pick
up a dozen, and sell them on the AH later. Traveling to winterspring requires running past some level 51-53 furbolgs,
in the tunnel from Felwood. I recommend not killing these creatures, since it will greatly increase the difficulty of
gaining Timbermaw reputation (see 250-300 guide). Instead, have a friend summon you, or use an insivibility potion
or stealth form.
If you're patient then make mooncloth up to 300. It takes a long time but unless you have stuff you really
want to make at 300, why rush?
If you want to speed things up... If you can sell bags on your server at a profit/break
even then make runecloth bags (which will be green in the 290's as I recall).
If that's too annoying or bags don't
make a profit then... 275 - Runecloth Gloves (Winterspring, limited) 280 - Runecloth Boots (Moonglade, limited) -
I think these are yellow to 300 295 - Runecloth Headband (drop, you may not be able to get it) - not necessary but makes
for a change
Walkthrough If the item is brown when you make it, you will always generate a
skillup. Yellow makes no promises. Sometimes, on an item that was yellow, I had to make 3 items just to get one skillup.
Green rarely makes a skillup. Grey never produces a skillup. For most items, you should only use it when it is brown.
A few items have a large yellow region, so you can make a few after it has turned yellow without risk.
The
4 numbers separated by slashes indicate when this item turns brown/yellow/green/gray.
Example Item:
Takes
you from level x to level y: SKILLUP brown / yellow / green / gray Item name, qty to make (reagents) [ total cloth
for bolts in this step listed in square braces ]
LINEN CRAFTING PHASE (1-75)
Pick up Tailoring from
a Journeyman Tailor. These are found in all the major cities. Level 5 is required for this skill.
The total cost
for the vendor materials used for clothing in this phase: 7.70 s The approximate cost of cloth used for clothing in this
phase: 1.2000 gold The total NPC value of all clothing produced in this phase: 12.15 s
1-43: SKILLUP
1 / 30 / ??? / 45? Bolt of Linen Cloth, qty: 58 (* see note #1) (116 Linen Cloth) [ 116 Linen Cloth ]
43-45:
SKILLUP 10 / 45 / 50 / 60 Brown Linen Vest , qty: 2 (* see note #2) Sell price: 0.31 s (2 Linen Bolts) [ 4 Linen Cloth
] (2 Coarse Thread)
45-50: SKILLUP 15 / 50 / 70 / 85 Linen Belt , qty: 5 Sell price: 0.22 s (10 Linen
Bolts) [ 20 Linen Cloth ] (5 Coarse Thread)
50-60: SKILLUP 35 / 60 / ???? / 95 Heavy Linen Gloves , qty:
10 Sell price: 0.29 s (20 Linen Bolts) [ 40 Linen Cloth ] (10 Coarse Thread)
60-65: SKILLUP 40 / 65 /
85 / 100 Blue Linen Shirt , qty: 10 Sell price: 0.75 s (20 Linen Bolts) [ 40 Linen Cloth ] (5 Coarse Thread)
65-75:
SKILLUP 80 / 85 / 100 / ???? Reinforced Linen Cape , qty: 10 Sell price: 0.67 s (20 Linen Bolts) [ 40 Linen Cloth
] (30 Coarse Thread)
*Note 1 : Let 'x' equal your current skill level, and 'y' equal the number of
linen cloth bolts that you have made.
Once ( x + y ) >= 100, you can stop. You will have enough bolts to finish
this stage.
*Note 2 : Linen Belts can be used instead of Brown Linen vests. They are worth 9 copper less, but
it seems silly making just 2 vests when belts would work just fine.
WOOL CRAFTING PHASE (75-125)
Pick
up Journeyman Tailoring from a Expert Tailor. These are found in all the major cities. Level 10 is required for this skill.
The total cost for the vendor materials used for clothing in this phase: 74.00 s The approximate cost of cloth
used for clothing in this phase: 10.0000 gold The total NPC value of all clothing produced in this phase: 57.10 s
75-103:
SKILLUP 75 / 90 / ???? / 105 Bolt of Woolen Cloth, qty: 54 (* see note #1) (162 Wool Cloth) [ 162 Wool Cloth ]
103-115:
SKILLUP 100 / 110 / 120 / ???? Gray Woolen Shirt , qty: 12 (* see note #2) Sell price: 2.00 s (24 Wool Bolts) [ 72
Wool Cloth ] (12 Fine Thread) (12 Gray Dye)
115-125: SKILLUP 110 / 145 / 150 / ???? Double-Stitch
Shoulders , qty: 10 Sell price: 3.31 s (30 Wool Bolts) [ 90 Wool Cloth ] (20 Fine Thread)
*Note 1
: Let 'x' equal your current skill level, and 'y' equal the number of woolen cloth bolts that you have made.
Once
( 2x + y ) >= 260, you can stop. You will have enough bolts to finish this stage.
*Note 2 : Gray Woolen shirts
turn yellow at 110, but I've found that the next 5 will always give a skillup too.
SILK CRAFTING PHASE (125-175)
Pick up Expert Tailoring from an Artisan Tailor to pass 150. These trainers are found in Stormwind and Undercity.
Level 20 is required for this skill.
Unlike linen and wool, you can make bolts until they go gray, without
wasting any. In fact, for this stage, and for Mageweave, it is advisable to buy bolts instead of of cloth from the AH,
if you can get it cheaper.
Some of the silk bolts made here will be used in this stage. The rest will be made
in the first part of phase 4.
The total cost for the vendor materials used for clothing in this phase: 4.1350 gold
The approximate cost of cloth used for clothing in this phase: 7.5000 gold The total NPC value of all clothing produced
in this phase: 2.7798 gold
125-145: SKILLUP 125 / ???? / ???? / 145 Bolt of Silk Cloth, qty: 130 (520
Silk Cloth) [ 520 Silk Cloth ]
145-155: SKILLUP 145 / ???? / ???? / ???? Azure Silk Hood , qty: 10 Sell price:
7.45 s (20 Silk Bolts) [ 80 Silk Cloth ] (10 Fine Thread) (20 Blue Dye)
155-168: SKILLUP 155 / 165
/ 170 / 175 Dark Silk Shirt , qty: 13 Sell price: 12.00 s (26 Silk Bolts) [ 104 Silk Cloth ] (13 Fine Thread)
(26 Gray Dye)
168-170: SKILLUP 160 / ???? / ???? / ???? Silk Headband , qty: 2 Sell price: 9.99 s (6
Silk Bolts) [ 24 Silk Cloth ] (4 Fine Thread)
170-175: SKILLUP 155 / 165 / 170 / 175 Formal White Shirt
, qty: 5 Sell price: 5.50 s (15 Silk Bolts) [ 60 Silk Cloth ] (5 Fine Thread) (10 Bleach)
MAGEWEAVE
CRAFTING PHASE (125-175)
Pick up Artisan Tailoring from an Master Tailor to pass 225. Level 35 is required for
this skill, and you must be level 200 before you can pick it up.
Master Tailor Daryl Stack is found in the church,
at Tarren Mill.
Master Tailor Timothy Worthington is found in Theramore. To find him, walk into the city portion
from the pier. Turn left when the road forks. The first building on your left is his, and he's on the second floor.
There is a tailoring vendor downstairs in the building, but he doesn't have blue dye, so bring what you need with you,
if you haven't finished Azure Silk cloaks.
Just like silk, you can make bolts until they go gray, without wasting
any. Once again buy bolts instead of of cloth from the AH, if you can get it cheaper. It will take 75 mageweave cloth
to get the full skillups in making bolts. So, if your mageweave is stored in your mailbox, you may want to get out
only 4 stacks to level on bolts. Then, finish your silk crafting, and then make the rest of your bolts.
Azure
silk cloaks should be made after creating your mageweave bolts. I believe you can continue to get regular skillups well
into the yellow region, but I'd like to see someone respond to this post to confirm. If not, you can fall back on
Crimson silk vests, but they take more silk, and cannot be disenchanted.
The items in this stage should be disenchanted.
See the disenchanting section at the bottom for more information.
The total cost for the vendor materials used
for clothing in this phase: 13.6500 gold The approximate cost of cloth used for clothing in this phase: 37.0000 gold The
approximate value of the clothing made in this phase (after disenchanting): about 55.0000 gold
175-185:
SKILLUP 175 / 180 / 182 / 185 Bolt of Mageweave Cloth, qty: 115 (only 15 are needed to get skill up to 185. The rest may
be done later.) (575 Mageweave Cloth) [ 575 Mageweave Cloth ]
185-202: SKILLUP 175 / 195 / 205?? / ???? Azure
Silk Cloak , qty: 17 (51 Silk Bolts) [ 204 Silk Cloth ] (34 Fine Thread) (34 Blue Dye)
202-205: SKILLUP
185 / ???? / ???? / ???? Crimson Silk Vest , qty: 3 Sell price: 20.52 s (It seems that Azure Silk Cloaks reliably give
skillups to only 202.) (12 Silk Bolts) [ 48 Silk Cloth ] (6 Fine Thread) (6 Red Dye)
205-225: SKILLUP
205 / 220 / ???? / ???? Black Mageweave Leggings , qty: 20 (40 Mageweave Bolts) [ 200 Mageweave Cloth ] (60 Silken
Thread)
225-230: SKILLUP 215 / 230 / 245? / ???? Black Mageweave Gloves , qty: 5 (10 Mageweave Bolts)
[ 50 Mageweave Cloth ] (10 Heavy Silken Thread)
230-250: SKILLUP 230 / 245 / 260 / ???? Black Mageweave
Headband , qty: 20 (60 Mageweave Bolts) [ 300 Mageweave Cloth ] (40 Heavy Silken Thread)
Disenchanting
The following chart shows what will be produced from disenchanted tailoring products from stage 4 of the walkthrough.
The chart is based on level required to wear the particular item:
Soul Dust 21-30 Vision Dust 31-40 Dream
Dust 41-50 Illusion Dust 51-60 Lesser Mystic Essence 25-30 Lesser Nether Essence 36-40 Greater Nether Essence
41-45 Lesser Eternal Essence 46-50 Greater Eternal Essence 51-60 Small Glowing Shard 26-30 Small Radiant Shard
36-40 Large Radiant Shard 41-45 Small Brilliant Shard 46-50 Large Brilliant Shard 51-60
The disenchanted
materials should be sold on the AH. On my alliance character, this netted me 53.94 gold. On my horde character, I sold
the materials for 60.61 gold. Here's what was produced from my two experiences:
23 to 37 soul dust 56 to 79
vision dust 17 to 18 dream dust 1 to 5 lesser mystic essences 17 to 18 lesser nether essences 1 small glowing
shard (both times, I got exactly 1) 1 small radiant shards (both times) 2 large radiant shard (both times)
Variations
If you get the white bandit mask pattern (drop), it can be used from level 215 to 225. It will save you a lot of mageweave
(10 bolts), and can be disenchanted, but it's a rather rare drop, and it's possible you won't be able to find the
recipe on the AH, or the price of the pattern may be more than you want to pay.
Some players report grinding
the whole distance making only green items. Obviously, in the linen and wool stages, this will require using far more
raw materials then the guide that I have here, and may require buying rarer ingredients (such as spider silk). I chose
not to make "soft-souled shoes" and the like, because it just wasn't worth the effort to disenchant them for a few
coppers.
Lemie (who has posted below) has shown what items to use if you want to disenchant everything. If you
follow the guide she wrote, you should be able to save a little bit extra money.
Honestly, an unlimited amount
of wealth could be made by creating these low level greens, as long as you are able to continue to find buyers on
your soul dust. I tried this for a little while
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