Alch.
Alchemy Guide 1 to 300 by Ithilian on EU - Shadowsong
About this guide. This guide will show
you how to get your alchemy skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and
vendor available recipes from 265 to 300. This guide only uses recipes that require herbs and vendor bought material (vials).
This guide does not tell you how to get all the different recipes from quests, vendors or drops. What you do once you
hit 300 is entirely up to you. This guide will not tell you what to do with the potions you make either. This guide is
primarily aimed at those who want to switch profession at high level or have high-level alts, friends or guild members.
Preparation
You are going to need a lot of herbs. Create an alt storage character to store these herbs and then farm (or have an alt
farm) for the herbs needed. Use the in game mail system to send the herbs to the storage character. Don't forget to send some
gold to the storage character, so she can send the herbs back. Once you have all the components collected, everything
has to be sent back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the
last item send to you on top. So to avoid complications send the components you need first last: i.e. Peacebloom and Silverleaf
are needed first, so these are the last to be send back to your main, after the Briarthorn, Mageroyal, etc. The recipe's
used require vendor bought components such as vials. These cost gold. To learn recipes from a trainer also costs gold. The
amount of gold needed is approximately 40 to 50 gold if you farm all of the herbs. If you want to buy everything you need
from the auction house expect to spend upwards to 225 gold. This does not include gold for recipes from vendors or the auction
house. Below is a table that shows the amount of herbs needed. The minimum amount column shows the minimum amount needed
if you would get a skill point every time you make something. However at some point a recipe will be yellow or even green
when you make something so you won't always get a skill point. The estimated amount column deals with this, so try to get
the estimated amount of herbs on your storage character. If you are buying all the herbs you need from the auction house,
I suggest getting the minimum amount and only buy more when needed.
Component Minimum Amount Estimated Amount Peacebloom
60 (3 stacks) 60 (3 stacks) Silverleaf 60 (3 stacks) 60 (3 stacks) Mageroyal 15 (1 stacks) 20 (1 stacks) Briarthorn
80 (4 stacks) 90 (5 stacks) Stranglekelp 40 (2 stacks) 50 (3 stacks) Bruiseweed 30 (2 stacks) 35 (2 stacks) Wild
Steelbloom 5 (1 stacks) 10 (1 stacks) Kingsblood 30 (2 stacks) 40 (2 stacks) Liferoot 30 (2 stacks) 40 (2 stacks)
Goldthorn 45 (3 stacks) 50 (2 stacks) Khadgar's Whisker 15 (1 stacks) 20 (1 stacks) Sungrass 60 (3 stacks) 70
(4 stacks) Blindweed 30 (2 stacks) 35 (2 stacks) Arthas' Tears 20 (1 stacks) 25 (2 stacks) Golden Sansam 40 (2
stacks) 60 (3 stacks) Mountain Silversage 20 (1 stacks) 30 (2 stacks)
Getting from 1 to 50 Getting from 1
to 50 is easy enough. Make 60 minor healing potions. This should get you to skill 60. You need at least skill 55 for the next
step; so don't worry if you didn't get to 60. Keep the minor healing potions, you will need them later. Once you hit 50
talk to the appropriate trainer to become Journeyman Alchemist. You have to be level 10 to become Journeyman Alchemist. This
table shows the different recipes used to get from 0 to 50.
Skill Item From - To 1 Minor Healing Potion 0 - 60
(60)
Getting from 50 to 125 Use the minor healing potions made earlier to make lesser healing potions to get to
110. If you didn't reach 110, make elixirs of wisdom until you do. At 110 you can train the healing potion recipe. Make
those until skill 125. Once you hit 125 talk to the appropriate trainer to become Expert Alchemist. You have to be level
20 to become Expert Alchemist. This table shows the different recipes used to get from 50 to 125.
Skill Item From
- To 55 Lesser Healing Potion 60 - 110 (50) 90 Elixir of Wisdom 105 - 110 (5) 110 Healing Potion 110 - 125 (15)
Getting from 125 to 200 Make some more healing potions to get to skill 140. Make lesser mana potions to get to
155, greater healing potions to get to 185 and elixirs of agility to get to 200. Once you hit 200 talk to the appropriate
trainer to become Artisan Alchemist. You have to be level 35 to become Artisan Alchemist. This table shows the different
recipes used to get from 125 to 200.
Skill Item From - To 110 Healing Potion 125 - 140 (15) 120 Lesser
Mana Potion 140 - 155 (15) 155 Greater Healing Potion 155 - 185 (30) 185 Elixir of Agility 185 - 200 (15)
Getting
from 200 to 265 Make some more elixirs of agility to get to 210. Make elixirs of greater defence until 215 and then make
superior healing potions until 230. Make elixirs of detect undead to get to 250 and elixir of greater agility to get to 265.
This table shows the different recipes used to get from 200 to 265.
Skill Item From - To 185 Elixir of Agility
200 - 210 (10) 195 Elixir of Greater Defence 210 - 215 (5) 215 Superior Healing Potion 215 - 230 (15) 230 Elixir
of Detect Undead 230 - 250 (20) 240 Elixir of Greater Agility 250 - 265 (15)
Getting from 265 to 300 Although
you can get to 300 using the elixir of detect demon recipe, the Gromsblood needed is expensive when bought from the auction
house so I decided to use vendor available recipe's to get from 265 to 300. Get the superior mana potion recipe from Ulthir
in Darnassus or Algernon in Undercity and the major healing potion recipe from Evie Whirlbrew in Everlook. Make superior
mana potion to get to skill 285 and major healing potions to get to 300. Congratulations, you now have 300 skill in alchemy.
This table shows the different recipes that are available through vendors to get from 265 to 300. Skill Item From
- To 260 Superior Mana Potion 265 - 285 (20) 275 Major Healing Potion 280 - 300 (20)
This table shows who
and where the different vendors are for the previously mentioned recipe's.
What Who Where Superior Mana Potion
Ulthir (Alliance Faction) Algernon (Horde Faction) Darnassus Undercity Major Healing Potion Evie Whirlbrew (Neutral)
Everlook in Winterspring
*********************************************************************************
Blksmt
Raising Blacksmith Skill
You will want to equip yourself and your friends as your skill rises.
If you keep your skill at 25 plus five times your level then you will always be able to make items you can equip at their
minimum level. Outside of the items you make because you want to, or to fulfil the Blacksmith quests, there are a series of
minimum-material items you can make to advance your skill, mostly consisting of stone, misc. items, and some low-material
armour items.
Apprentice Blacksmithing Path:
This is done mostly with stone, saving your copper and bronze
bars until later except when you need to equip yourself or your friends or clients. Make Rough Sharpening Stones (turns green
at 15 and grey at 55) until you reach 25 and learn Rough Grinding Stones. (Save and use those Sharpening Stones as a combat
buff.) Make Rough Grinding Stones (turns green at 45 and grey at 85) until you reach skill 65, keeping them for use later
in making other items. Make Coarse Sharpening Stones (green when learned at 65, grey at 80) until you reach 75 and are a Journeyman.
Copper items useful as skillups include Copper Bracers (2 copper bars, green at 20), Copper Chain Pants (4 copper bars, green
at 50) and Copper Chain Belt (6 copper bars, green at 75).
Journeyman Blacksmithing Path:
At 75 you learn
Coarse Grinding Stone, which are green when learned. Make those until they turn grey at 100 and save them for making further
items. Turn any tin and copper into bronze bars but save them. Make Silver Rods until they turn green at 105 (and sell them
to Enchanters) then make Rough Bronze Leggings (with your saved bronze bars) until they turn green at 145 or even to grey
at grey at 175. These take 6 Bronze Bars and sell to the vendors for 9.62 s each, so if you can buy stacks of 20 Bronze Bars
for 30 s or less, you can actually make a profit while you skill up. Also at 125 you learn Heavy Grinding Stone. Make these
until they turn grey at 150 and keep them for making other items. If you are able to learn the Deadly Bronze Poniard dropped
plan at 125 then you can make and sell it at a profit until it turns green at 155 and grey at 185. The Patterned Bronze Bracer
(green at 150) is required for a Badlands quest. At 145 you learn to make your first rare (blue) item, the Shining Silver
Breastplate (green at 175) which sells well.
Expert Blacksmithing Path:
Beginning at 150, make Rough Bronze
Leggings until they turn grey at 175. Iron Buckles are easy but turn grey at 155, while Golden Rods turn green at 155 and
grey at 160. Golden skeleton keys are green when learned and grey at 170. You will want to equip yourself and friends with
the Green Iron Set and that will provide some skillups. If you are lucky enough to learn the Iron Shield Spike plan at 150
then you can make and sell these at a good profit until they turn green at 180 and grey at 210. Another profitable drop is
the Iron Counterweight, green at 190 and grey at 210. At 200 you learn Solid Grinding Stone so make those until they turn
grey at 210. To get from 210 to 225, make Golden Scale Bracers to 215, then make Steel Plate Helms to 225. You will also be
equipping yourself with the Golden Scale armour set and the Moonsteel Broadsword is required for a quest in Duskwallow Marsh.
A number of expert weapons and armours are saleable, including the rare Green Iron Hauberk at 180 (green at 205, grey at 230).
Artisan Blacksmithing Path:
At 225 make Steel Plate Helms until it turns green at 235. Then make Mithril Spurs
to 250 (turns green at 255). At 250 make Dense Sharpening Stones until they turn grey at 260. The Heavy Mithril and Ornate
Mithril armour items are good for their level, so you can also skill up some on making the mithril items for the Mithril Order
quests. The Ornate Mithril Boots are popular with warriors for their remove root effect and they (and the Ornate Mithril Helm)
turn green at 265. Go back to Mithril Spurs (which are readily saleable) until they turn grey at 275 and then make Thorium
Bracers to 280. Now make Thorium Helms to 300. An alternative is the Imperial Plate armour set, starting with the Imperial
Plate Belt and Shoulders at 265, Bracers at 270, and then Helm and Boots at 295. While these use more thorium than the Thorium
armour items, they can be sold for a profit even if you buy the materials.
Specialty Path:
As an Armorsmith
or Weaponsmith you can skill up making the items for your specialty Quest. Be sure to make them as soon as you learn them,
and save the items to turn in for the quest, so you get your skillups. An Armorsmith can then skill up with Truesilver Gauntlets
until they turn green at 245 (or grey at 265) and Truesilver Breastplate until it turns green at 265 (or grey at 285). Those
are both saleable items. A Weaponsmith can gain skillups with the Shatterer, Phantom Blade, Blight and Truesilver Champion,
as these are also saleable.
Comments:
There is no one best path up because it depends on which dropped plans
you get a hold of, which specialty you take, and which items you can make for guild mates or sell that give skillups, which
will vary by guild and server. It also depends on whether you learn every plan going up or only the bare minimum because you
are trying for a truly lowest cost or fastest power-levelling run up to 300. The path I outlined is a fairly optimal approach
but it does include obtaining some dropped plans at the right times.
The faster you try to skill up the more it will
cost you because you are likely going to have to vendor much of it. The market can only absorb so much of any one item. Whenever
possible, spread out the items you make over time or make a variety so that you do not overload the market. If you want to
minimize cost by selling your items, look at the Auction House to see which desirable green or blue items that give skillups
are lacking or in short supply and go for them, bypassing those that are in large supply already. Remember that an item that
costs 2 g to make is better than one that costs 1 g to make if you can sell the first for a profit but the second sells for
a loss.
An example of this is the Imperial Plate Armour set, all of which (except bracer) can be sold for a profit
while the cheaper Thorium or Radiant armour items use less materials but do not sell.
Another way to help yourself
is to have one of your characters be an Enchanter and disenchant any green item that won't sell, since you can usually then
sell the resulting reagents for more than the vendor would pay for the original item. This can often make it better to make
more costly green items rather than the less costly white items, since you cannot disenchant the white items.
New
Blacksmith Plans:
A new plan is dropped by Garr in Molten Core: Elemental Sharpening Stone. The rare plan is Bind
on Pickup, so this will be a truly rare plan. I note that the plan does not specify sharp weapons, so I wonder if it applies
to all weapons or if there is also an Elemental Whetstone plan out there.
Elemental Sharpening Stone [300] Use: Increase
critical chance on a melee weapon by 2% for 30 minutes, Requires Level 50 (uncommon)(Rare dropped Bind on Pickup plan
from Garr in MC) - 2 Elemental Earth, 3 Dense Stone (2.5 s)
Another new plan is:
Helm of the Great Chief
[300 Armoursmith] 292 AC, +12 Stamina, +30 Spirit, L 56, Mail (Rare)(Rare drop) - 40 Thorium Bars, 4 Enchanted Thorium
Bars, 60 Jet Black Feathers, 6 Large Opals, 2 Huge Emeralds (242.85 s)
This has dropped from Lord Kazzak and from
Risen Warrior.
Sulfuron Hammer:
You get the plan by turning in a Sulfuron Ingot to Lokhtos Darkbargainer in
the BRD bar. No reputation is required. Sulfuron Ingots are dropped by Golemagg the Incinerator, Molten Core Boss, at a 16%
rate ( once in 6 kills). When the Sulfuron Ingot is in your inventory, you will be given a new dialogue option with Lohktos
Darkbargainer. Follow this dialogue through to obtain the Thorium Brotherhood Contract. http://wow.allakhazam.com/db/item.html?witem=18628
Once you have the Contract, speak with him again to turn in the Contract and the Sulfuron Ingot for the plans.
Sulfuron
Hammer [300] 2H Hammer (143-239) Spd 3.00, Proc: Hurl fiery ball for 83-101 fire + 16 damage over 8 sec., L 60, 63.7 dps,
(Epic, Bind on Equip)(Unique BoE plan sold by Lokhtos Darkbargainer in BRD bar for 1 Sulfuron Ingot via the Thorium Brotherhood
Contract) - 8 Sulfuron Ingots, 20 Dark Iron Bars, 50 Arcanite bars, 25 Essence of Fire, 10 Blood of the Mountain, 10 Lava
Core, 10 Fiery Core. http://wow.allakhazam.com/item.html?witem=17193
That only requires Artisan Blacksmith, however the materials required are extreme. However, there is a reason to
make it. You gather the materials to make the Sulfuron Hammer and then kill Ragnaros and get the Eye of Sulfuras drop (6%
drop chance)(http://wow.allakhazam.com/item.html?witem=17204)
You can then combine the Sulfuron Hammer and the Eye of Sulfuras to make this Legendary 2H Hammer:
Sulfuras,
Hand of Ragnaros 2H Mace (223-372) Spd 3.70, +12 Strength, +12 Stamina, +30 Fire Resistance, Proc: Fireball for 273-333 Fire
+ 75 fire over 10 sec., Equip: Deals 5 Fire to an attacker who hits you with a melee attack., L 60, 80.4 DPS (Legendary, Bind
on Pickup) Mouseover: http://homepages.ihug.co.nz/~jacknife/sulfuras2cb.jpg Screenshot: http://img202.echo.cx/img202/3407/sulfuras4wm.jpg
I gather that this is not a Blacksmith plan and that anyone can turn in a Sulfuron Hammer and the Eye of Sulfuras
to get Sulfuras. The Sulfuron Hammer is not BoP so it can be made and then transferred.
*****************************************************************************
Cooking/fishing
************************************************************************
Enchanting
***************************************************************************
First aid
******************************************************************************
Herbalizm
***************************************************************************
Leatherworking
********************************************************************************
Mining
|