Here is the Unofficial Leatherworking FAQ. Much credit to Draznar, Zarzz, and Deadeye, and others in the forum. Questions,
comments or suggestions can be put in a reply to this post. See the post after the FAQ for the latest update information.
TABLE OF CONTENTS SECTION 1 - FAQ Information and References SECTION 2 - About
being a Leatherworker SECTION 3 - About advancement in Leatherworking SECTION 4 - All about Specialized
Leatherworking 1. FAQ INFORMATION AND REFERENCES 1.1 Where can I read the official
details about Leatherworking? - Professions: http://www.worldofwarcraft.com/info/professions/ - Leatherworking: http://www.worldofwarcraft.com/info/professions/leatherworking.html 1.2 What about "Unofficial" resources? - This FAQ. - Thottbot: http://www.thottbot.com/ - Allakhazam's: http://wow.allakhazam.com/ - Leatherworking Wiki section: http://www.wowwiki.com/Leatherworking - There are other sites than these if you look around some. 1.3 I have additional information for this
FAQ, how do I get it to you? - Please reply. 1.4 Can I repost your FAQ on my website, guild website,
etc? - No. Permission to repost or redistribute this FAQ remains at the authors sole discretion. You may, offer
a link to this FAQ however. 1.5 Website X would love to host your FAQ, interested? - No. Maintaining
the FAQ in more then once place does not appeal to me in the least, I dont care how easy your website FAQ engine is. 1.6
Whats the official link to this FAQ? - http://forums.worldofwarcraft.com/thread.html?topicId=11871188&sid=1 2. ABOUT BEING A LEATHERWORKER 2.1 What's good about Leatherworking? - Making
your armor for yourself, for friends, or to sell. - Making armor patches for yourself, for your friends, or to sell. -
Being able to upgrade lesser leather into better leather. 2.2 What Profession type or category is Leatherworking?
- Primary. It DOES count against your limit of two (2) Primary Professions. - Manufacturing. 2.3 What
kind of things can I make with Leatherworking? - You can find a list of the various items you can make with leatherworking
at Thottbot or Allakhazam's, among other sites (links in the Unofficial Resources section). - High-end leatherworkers
can also make mail. (So, dont worry if you are a hunter or shaman with leatherworking, you can still make your own armor after
40.) 2.4 Can I make bags with Leatherworking? - There is only one bag pattern available to Leatherworkers.
- Horde Leatherworkers can complete the quest for the 6-slot Kodo Hide Bag recipe in Thunder Bluff. - There are no
bag patterns available to Alliance Leatherworkers at this time. 2.5 What ingredients does Leatherworking use?
- Skinned items (leathers, hides, scales). - Purchased components (dyes, thread, salt). - Items made by other
professions (potions, buckles). - Dropped items (fangs, plants, gems, etc). - A good rule of thumb: If you get an
item, and the name is not grey, look up that item on Thottbot or the Allakhazam's and see if you need it for a future recipe.
2.6 How does Leatherworking work with the various classes? - Rogues, Hunters, Druids and Shamans
all benefit from being able to wear the items they make with Leatherworking, so it is a good match for these classes. -
While Paladins and Warriors would still be able to wear all of the items, they can probably find better items in the mail
and plate world. - Any class can benefit from the ability to make armor patches and upgrade leather, as well as being
able to sell what they make. 2.7 What professions does Leatherworking match up with well? - BEST:
Skinning: This is the ideal combination for Leatherworking. All items take some amount of leather or hide to make, and being
able to supply your own components is very useful. If you are doing Leatherworking in conjunction with Skinning, you should
definitely read the Skinning FAQ (see the main Profession FAQ for a link). - GOOD: Enchanting: If you have an acceptable
way to obtain components to make items with, Leatherworking is a good way to make additional items to disenchant. - OK:
Blacksmithing/Tailoring: With this combo you will be able to make a wide array of armor, including cloth and plate. Keep in
mind, that with two manufacturing skills, you will be paying for your materials, or using an alt to farm them. - POOR:
Other professions don't complement Leatherworking as well as those listed above. 3. ABOUT ADVANCEMENT IN LEATHERWORKING
3.1 I would like to learn Leatherworking, who can train me and what are the requirements? - All
major cities have an Journeyman Leatherworker who will train you in Apprentice Leatherworking. Ask a guard for directions.
- Requires level 5 and 5 copper. 3.2 How do I advance my Leatherworking skill? - Make armor,
patches, etc. Each time you make something, there is a chance that you will get a skill point. - Orange items will always
increase your skill when made. - Yellow items will sometimes increase your skill when made. - Green items will rarely
increase your skill when made. - Gray items will never increase your skill when made. 3.3 How do I make
something? - Find your Leatherworking icon on your abilities page and click it to bring up the Leatherworking
UI. - Click on the item you'd like to make to see the required components. - If you have the required components in
your inventory, click on the 'Create' button. - If you want to make many of the same item at once, you can change the
number at the bottom of the window or click the 'Create All' button to make as many as you have the components for. 3.4
What do the numbers next to the recipes mean? - This number is how many of an item you can make with the resources
you have in your inventory. It does not take into account the resources you may have in your bank. 3.5 What
does advancing my Leatherworking Skill do? - Allows you to create better, higher level items. High skill Leatherworkers
can also make mail and specialized items. 3.6 Ive stopped getting skill points when I create items. Whats going
on? - Try making orange or yellow items. - You may have reached the maximum number of skill points you may
have at your Leatherworking tier. See the Ranks/Levels below. 3.7 What are the different levels/ranks I can
get? Rank (Min - Max Skills) - Apprentice (1-75) - Journeyman (50-150) - Expert (125-225) -
Artisan (200-300) 3.8 Where do I train Journeyman Leatherworking? - All major cities have an Expert
Leatherworker who will train you in Journeyman Leatherworking. Ask a guard for directions. - Requires level 10 and 5 silver.
3.9 Where do I train Expert Leatherworking? - Alliance Artisan Leatherworker: Telonis, in Darnassus
- Horde Artisan Leatherworker: Una, in Thunder Bluff - Requires level 20 and 50 silver. 3.10 Where do
I train Artisan Leatherworking? - Alliance Master Leatherworker: Drakk Stonehand, in Aerie Peak, The Hinterlands
- Horde Master Leatherworker: Hahrana Ironhide, in Camp Mojache, Feralas - Requires level 35 and 5 gold. 3.11
What about Specialized Leatherworking? - See Section 4. 3.11b What is the difference between Specialized
Leatherworking and Artisan Leatherworking? - Artisan Leatherworking will raise your skill cap from 225 to 300.
- Specialization will not raise your skill cap. - Specialization is an optional path to take, similar to Armor or
Weapon smithing for Blacksmiths. 3.12 How do I unlearn Leatherworking and what happens when I do? -
Press 'K' to see your skills panel and click on Leatherworking. In the lower panel, you'll see your skill with a slashed circle
button. Press that button to unlearn Leatherworking. - When you unlearn the skill, you lose all skill points you have
gained and all recipes you have learned, as well as your specialization. You should make sure you truly want to get rid of
your skill before you click the button. 3.12a What if I relearn Leatherworking? - If you relearn
Leatherworking, you will need to go and retrain all your levels and recipes. - You will be able to regain quested recipes
by talking to the person who gave you the quest. - As of patch 1.10, you will be able to specialize in a different path
after unlearning and relearning your Leatherworking skill. 3.13 What can you tell me about Armor Kits?
- To apply an armor kit, right click the kit in your inventory, and then click the piece of armor you want to apply it
to. - Some kinds of Armor Kit require items to be above a certain level. - They can only be applied to chest, glove,
leg, or foot armor. - They can be applied to any armor type (cloth, leather, mail, plate). - They count as a permanent
bonus. This means that you can have a kit *or* an enchantment, but not both. 3.14 Where can I find patterns
to make items that my trainer doesn't teach? - Patterns are available from vendors around the world and from drops.
See the Professions Compendium for a listing of which patterns are vendor or drop. - Some vendors require that you have
friendly faction with them before they will sell to you. - Known quested patterns: Kodo Hide Bag (Horde only), Moonglow
Vest (Alliance only), Deviate Scale Belt, Wild Leather Shoulders, Wild Leather Helmet, Wild Leather Vest, Wild Leather Leggings,
Wild Leather Boots, Wild Leather Cloak - Known BoP patterns: Core Armor Kit (Molten Core drop) - Known faction related
patterns: - Purchased Patterns Argent Dawn Vendor - Argent Dawn Quartermasters, at Light's Hope Chapel,
West Plaguelands Dawn Treaders [Argent Dawn, Honored] Golden Mantle of the Dawn [Argent Dawn, Revered]
Cenarion Circle Vendor - Aendel Windspear, in Southwind Village, in Silithus Bramblewood Belt [Cenarion
Circle, Friendly] Sandstalker Bracers [Cenarion Circle, Friendly] Spitfire Bracers [Cenarion Circle,
Friendly] Bramblewood Boots [Cenarion Circle, Honored] Sandstalker Gauntlets [Cenarion Circle, Honored]
Spitfire Gauntlets [Cenarion Circle, Honored] Bramblewood Helm [Cenarion Circle, Revered] Sandstalker
Breastplate [Cenarion Circle, Revered] Spitfire Breastplate [Cenarion Circle, Revered] Dreamscale Breastplate
(Dragonscale) [Cenarion Circle, Exalted] Thorium Brotherhood Vendor - Lokhtos Darkbargainer, in the Grim Guzzler
Bar, Blackrock Depths Corehound Boots (Tribal) [Thorium Brotherhood, Friendly] Molten Helm (Elemental)
[Thorium Brotherhood, Friendly] Black Dragonscale Boots (Dragonscale) [Thorium Brotherhood, Honored] Lava
Belt [Thorium Brotherhood, Honored] Chromatic Gauntlets (Dragonscale) [Thorium Brotherhood, Revered] Molten
Belt (Elemental) [Thorium Brotherhood, Revered] Corehound Belt (Tribal) [Thorium Brotherhood, Revered] Timbermaw
Vendor - Meilosh, inside the Timbermaw cave, at the intersection of Felwood, Winterspring, and Moonglade Warbear
Woolies [Timbermaw, Friendly] Warbear Harness [Timbermaw, Friendly] Might of the Timbermaw [Timbermaw,
Honored] Timbermaw Brawlers [Timbermaw, Revered] Zandalar Vendor - Rin'wosho the Trader, on Yojimbo
Island, in Stranglethorn Vale Primal Batskin Bracers [Zandalar, Friendly] Primal Batskin Gloves
[Zandalar, Honored] Blood Tiger Shoulders [Zandalar, Honored] Primal Batskin Jerkin [Zandalar, Revered]
Blood Tiger Breastplate [Zandalar, Revered] - Trained Patterns Icy Scale Bracers [Argent
Dawn, Revered] Icy Scale Gloves [Argent Dawn, Revered] Polar Bracers [Argent Dawn, Revered] Polar
Gloves [Argent Dawn, Revered] Icy Scale Breastplate [Argent Dawn, Exalted] Polar Tunic [Argent Dawn,
Exalted] 3.15 What's this I hear about leather balls? - Leatherworkers can make a throwing toy.
When right-clicked from your inventory, you will throw the ball to your target. If they have space for it, they will now have
your ball. - The pattern for the leather ball is available as a limited spawn pattern from leatherworking suppliers in
Orgrimmar and Ironforge. 4. ALL ABOUT SPECIALIZED LEATHERWORKING
4.1 What are
my specialization options? - You can choose the Tribal, Elemental, or Dragonscale path. - See below for a
list of what each path makes to aid in your decision.
4.2 How do I go about specializing? - Requires
225 Leatherworking skill and level 40. - Find the correct trainer and complete their quest. - If you are having trouble
getting a specialization quest, see the specific specialization requirements below.
4.3 Can I ever switch to
another path? - As of patch 1.10, you may switch to another path by unlearning and re-learning Leatherworking.
You must still complete all relevent pre-requisites for the new specialization. - You are not locked into a specialization
until you actually complete the quest and are granted the specialized skill. Check your skills page if you're not sure whether
or not you have completed a quest. - If you have accepted the quest and you change your mind, you can abandon it and be
able to accept a different quest.
4.4 Which high level leather sets aren't tied to a Specialization?
- The following sets of skill 200+ crafted armor do not require any specialization: Nightscape, Turtle Scale (Mail),
Voodoo, Tough Scorpid (Mail), Wild Leather, Heavy Scorpid (Mail), Wicked Leather, Runic Leather, Blood Tiger, Primal Batskin,
Sandstalker (Mail), Spitfire (Mail).
4.5 What path should I pick? - There is no hard and fast rule
for what path to choose. The best thing to do is to check out the listing below of what each path makes and decide what items
you'd like to be able to make.
4.5b But everyone keeps saying Hunter/Shaman = Dragonscale, Rogue = Elemental,
Druid = Tribal! - History: In beta, before the higher level specialized patterns were out, people based their
specialization on those two initial items learned from the specialized trainers, which imply Hunter/Shaman = Dragonscale,
Druid = Tribal, and Rogue = Elemental. However, on release, the items you could make from dropped patterns didn't exactly
fit that mold. There are Tribal items that are desired by Rogues and Hunters, and Elemental items that Druids and Shaman would
like, etc. Additionally, elemental components were hard to come by. This caused some people to be disappointed with the path
they chose. - Patterns from recent patches have reinforce this system. It is really up to you which path you'd like to
take.
4.5c I don't give a crap about being able to use what I make, which path makes the most money?
- What makes the most money depends on your server and how many other specialized leatherworkers are out there. -
In general, Elemental items require lots of farming for uncommon and rare elemental drops, while Tribal and Dragonscale require
fairly common skinning drops. - Popular items include the Devilsaur set (T), the Stormshroud set (E), the Ironfeather
set (T), and resist sets (FR - E, NR - T).
4.6 Where are the specialized trainers? Alliance
- Dragonscale: Peter Galen, in Azshara (along the southern edge of the Ruins of Eldarath, up on the cliffs) - Elemental:
Sarah Tanner, in Tanner's Camp, Searing Gorge (southeast corner of the zone) - Tribal: Caryssia Moonhunter, in Thalanaar,
Feralas/Thousand Needles border
Horde - Dragonscale: Thorkaf Dragoneye, in Badlands (near Lethlor Ravine,
just above Garek) - Elemental: Brumn Winterhoof, in Arathi Highlands (on a hill, across from Stromgarde Keep) - Tribal:
Se'Jib, in Stranglethorn Vale (south of Grom'gol)
4.7 What does the Dragonscale quest require? -
Bring the trainer 10x Worn Dragonscale, 2x Tough Scorpid Breastplate, 2x Tough Scorpid Gloves. - Both scorpid patterns
are dropped. - Worn Dragonscales can be skinned from 41+ dragonkin. - Be aware, if you are also wearing one of these
items, the trainer may take the one you are wearing. This has been brought to the attention of the devs as a bug. - You
will not get these items back.
4.8 What does the Elemental quest require? - Bring the trainer 2x
Heart of Fire, 2x Breath of Wind, 2x Core of Earth, 2x Globe of Water. - These items drop from 46+ elementals of the appropriate
type. - You will not get these items back.
4.9 What does the Tribal quest require? - You must
have finished the Wild Leather recipe quest line. The NPC will not give you the quest if you have not finished the all 7 of
the Wild Leather quests. - Bring the trainer 1x Wild Leather Helmet, 1x Wild Leather Vest. You don't have to make these
items yourself, but you still have to have done the Wild Leather quests. - Be aware, if you are also wearing one of these
items, the trainer may take the one you are wearing. This has been brought to the attention of the devs as a bug. - You
will not get these items back.
4.9b I can't get the Tribal quest! What's wrong? - First, make sure
that you meet the requirements of specialization: level 40 and skill 225. - Make sure you have completed all 7 of the
Wild Leather quests below. - If you've completed another specialization, you won't be able to get the Tribal quest unless
you drop Leatherworking and respecialize.
4.10 What is the Wild Leather recipe quest line? - It
is a set of quests that yields recipes for Wild Leather armor. - You must complete all 7 quests to be able to receive
the Tribal Leatherworking quest, it is otherwise optional. - Alliance Quest: Pratt McGrubben, in Feathermoon Stronghold,
Feralas - Horde Quest: Jangdor Swiftstrider, in Camp Mojache, Feralas
Quest Tiers: - Wild Leather Armor
(thick leather) -> - Shoulders (kits), Helmet (tunic, headband), Vest (gloves, breastplate) -> - Leggings (bracer,
helm), Boots (boots, pants) -> - Cloak (deliver a letter)
- Full quest requirements: 10x Thick Leather, 6x
Thick Armor Kit, 2x Turtle Scale Gloves, 2x Turtle Scale Breastplate, 2x Nightscape Tunic, 2x Nightscape Headband, 2x Turtle
Scale Bracers, 2x Turtle Scale Helm, 2x Nightscape Boots, 2x Nightscape Pants, 7x Wildvine. - You don't have to make these
items yourself. - Turtle Scale Gloves pattern can be purchased from the Wild Leather quest giver (rare) or found as a
rare drop. - Wildvine is a drop from trolls or a rare loot from Purple Lotus. Try Stranglethorn Vale or The Hinterlands.
- Be aware, if you are also wearing one of these items, the trainer may take the one you are wearing. This has been brought
to the attention of the devs as a bug. - You will not get these items back.
4.11 Is Wild Leather part of
one of the specialized areas? - No. Wild Leather is a set of patterns that any leatherworker can learn. -
It is required that you have completed the quests for Wild Leather to get the Tribal quest, but it is not part of Tribal Leatherworking.
- You are not locked into Tribal if you complete this set of quests.
4.12 My specialized trainer only has
two recipes! What's up with that? - Each specialized trainer has a limited number recipes that they can teach
you. - All other specialized recipes are found on vendors or are dropped. See Thottbot or another item search site for
further details
4.13 What can I make with Dragonscale Leatherworking? - All dragonscale items are Mail. - Materials
required in addition to General Leatherworking: Worn Dragonscale, Green Dragonscale, Blue Dragonscale, Black Dragonscale,
Red Dragonscale, Brilliant Chromatic Scale - Colored Dragonscales can be skinned from the appropriate color 51+ Dragonkin
at a rate of ~25%. Whelps and Broodlings have a much lower rate. Chromatic Dragonkin have a chance to give any color scale,
or Chromatic Scales. - Worn Dragonscales have ~10% chance to be skinned from any 41+ Dragonkin.
Trainer items
- Dragonscale Breastplate [rare] [BoE] (Mail Chest) AC: 306, Sta: 10, FR: 13, CR: 13, SR: 12, MinLvl: 46, Use:
Absorbs 600 magical damage. Lasts 2 min. - Dragonscale Gauntlets [rare] (Mail Hands) AC: 171, Sta: 7, Spi: 6, MinLvl:
40, Equip: Improves your chance to get a critical strike by 1%.
Other items
Set bonus: (2) Improves
your chance to hit by 1%. (3) Improves your chance to get a critical strike by 2%. (4) +10 Fire Resistance. - Black
Dragonscale Breastplate [rare] [BoE] (Mail Chest) AC: 344, Sta: 8, FR: 12, MinLvl: 53, Equip: +50 Attack Power. -
Black Dragonscale Leggings [rare] [BoE] (Mail Legs) AC: 320, Sta: 8, FR: 13, MinLvl: 57, Equip: +54 Attack Power. -
Black Dragonscale Shoulders [rare] [BoE] (Mail Shoulder) AC: 266, Sta: 9, FR: 6, MinLvl: 55, Equip: +40 Attack Power.
- Black Dragonscale Boots [epic] [BoE] (Mail Feet) AC: 270, Sta: 10, FR: 24, MinLvl: 56, Equip: +28 Attack Power.
- Blue Dragonscale Breastplate [rare] [BoE] (Mail Chest) AC: 338, Int: 28, Spi: 8, AR: 8, MinLvl: 52 -
Blue Dragonscale Leggings [rare] [BoE] (Mail Legs) AC: 310, Int: 20, Spi: 19, AR: 12, MinLvl: 55 - Blue Dragonscale
Shoulders [rare] [BoE] (Mail Shoulder) AC: 262, Int: 21, Spi: 6, AR: 6, MinLvl: 54
Set bonus: (2) +4 All Resistances.
(3) Increases damage and healing done by magical spells and effects by up to 28. - Chromatic Cloak [epic] [BoE]
(Back) AC: 48, Sta: 10, FR: 9, SR: 9, MinLvl: 57, Equip: Improves your chance to get a critical strike with spells by 1%.
- Chromatic Gauntlets [epic] [BoE] (Mail Hands) AC: 279, HR: 5, FR: 5, NR: 5, CR: 5, SR: 5, MinLvl: 60, Equip:
+44 Attack Power., Equip: Improves your chance to get a critical strike by 1%., Equip: Improves your chance to get a critical
strike with spells by 1%.
- Dreamscale Breastplate [epic] [BoP] (Mail Chest) AC: 434, Agi: 15, Sta: 15, Int:
14, NR: 30, MinLvl: 60, Equip: Restores 4 mana every 5 sec.
- Green Dragonscale Breastplate [rare] [BoE] (Mail
Chest) AC: 311, Sta: 10, Spi: 21, NR: 11, MinLvl: 47 - Green Dragonscale Gauntlets [rare] [BoE] (Mail Hands) AC:
208, Sta: 5, Spi: 18, NR: 9, MinLvl: 51 - Green Dragonscale Leggings [rare] [BoE] (Mail Legs) AC: 282, Sta: 10,
Spi: 22, NR: 11, MinLvl: 49
- Red Dragonscale Breastplate [rare] [BoE] (Mail Chest) AC: 360, FR: 12, MinLvl:
56, Equip: Increases healing done by spells and effects by up to 60.
4.14 What can I make with Elemental Leatherworking?
- All elemental items are Leather. - Materials required in addition to General Leatherworking: Globe of Water, Core
of Earth, Heart of Fire, Living Essence, Essence of Fire, Essence of Water, Essence of Air, Essence of Earth, Skin of Shadow,
Guardian Stone - Globe of Water, Core of Earth, and Heart of Fire have ~10% chance to drop from 46+ elementals of the
proper element. - Essences have ~5% chance to drop from 51+ elementals of the proper element. (Living is Nature elemental,
i.e. Slimes, creepers, and trees; Undeath is Shadow elemental, i.e. Undead) - Some essences are available from alchemy
transmutations. - Skin of Shadow is a ground spawn in the catacombs of Scholomance. - Guardian Stones have ~25% chance
to drop from Stone Guardians in Ungoro Crater.
Trainer items
- Gauntlets of the Sea [rare] [BoE]
(Leather Hands) AC: 85, Agi: 7, MinLvl: 41, Use: Heal friendly target for 300 to 500. - Helm of Fire [rare] [BoE]
(Leather Head) AC: 118, Agi: 17, Sta: 10, FR: 5, MinLvl: 45, Use: Hurls a fiery ball that causes 286 to 376 Fire damage and
an additional 40 damage over 8 sec.
Other items
- Living Breastplate [rare] [BoE] (Leather Chest)
AC: 169, Spi: 25, NR: 10, MinLvl: 55, Passive: Increases healing done by spells and effects by up to 24. - Living Leggings
[rare] [BoE] (Leather Legs) AC: 142, Spi: 25, NR: 8, MinLvl: 52, Equip: Increases healing done by spells and effects by up
to 24. Leather - Living Shoulders [rare] [BoE] (Leather Shoulder) AC: 117, Spi: 13, NR: 8, MinLvl: 49, Equip: Increases
healing done by spells and effects by up to 28.
- Molten Helm [epic] [BoE] (Leather Head) AC: 150, Sta: 16,
FR: 29, MinLvl: 55, Equip: Increases your chance to dodge an attack by 1%. - Molten Belt [epic] [BoE] (Leather
Waist) AC: 118, Agi: 28, Sta: 16, FR: 12, MinLvl: 60
- Shifting Cloak [epic] [BoE] (Back) AC: 48, Agi: 17,
Sta: 8, MinLvl: 57, Passive: Increases your chance to dodge an attack by 1%.
Set bonus: (2) 5% chance of dealing
15 to 25 Lightning damage on a successful melee attack. (3) 2% chance on melee attack of restoring 30 energy. (4) +14 Attack
Power - Stormshroud Armor [rare] [BoE] (Leather Chest) AC: 163, MinLvl: 52, Equip: Improves your chance to
get a critical strike by 2%., Equip: Increases your chance to dodge an attack by 1%. - Stormshroud Pants [rare]
[BoE] (Leather Legs) AC: 138, MinLvl: 50, Equip: Improves your chance to get a critical strike by 2%., Equip: Increases your
chance to dodge an attack by 1% - Stormshroud Shoulders [rare] [BoE] (Leather Shoulder) AC: 114, Sta: 12, MinLvl:
54, Equip: Improves your chance to get a critical strike by 1%., Equip: Increases your chance to dodge an attack by 1%. -
Stormshroud Gloves [rare] [BoE] (Leather Hands) AC: 109, MinLvl: 57, Equip: Improves your chance to get a critical
strike by 1%., Equip: Improves your chance to hit by 1%.
Set bonus: 5% chance of dealing 15 to 25 Fire damage on
a successful melee attack. - Volcanic Breastplate [uncommon] [BoE] (Leather Chest) AC: 268, FR: 20, MinLvl:
52 - Volcanic Leggings [uncommon] [BoE] (Leather Legs) AC: 204, FR: 20, MinLvl: 49 - Volcanic Shoulders
[uncommon] [BoE] (Leather Shoulder) AC: 167, FR: 18, MinLvl: 56
4.15 What can I make with Tribal Leatherworking?
- All tribal items are Leather. - Materials required in addition to General Leatherworking: Thick Wolfhide, Chimera
Leather, Frostsaber Leather, Warbear Leather, Devilsaur Leather, Jet Black Feather, Ironfeather, Larval Acid - Leather
types can be skinned from 51+ versions of the beast types at varying rates: Chimera - Winterspring & Azshara; Devilsaur
- Un'Goro Crater; Frostsaber - Winterspring; Thick Wolfhide - any wolf; Warbear - any bear. - Ironfeathers can be found
commonly on 51+ birds (Owlbeasts, Hippogryphs, Vultures, etc). - Jet Black Feathers can be found commonly on Black Slayers
in Blasted Lands. - Larval Acid is ~5% drop from Carrion worms in Eastern Plaguelands.
Trainer items
-
Feathered Breastplate [rare] [BoE] (Leather Chest) AC: 146, Int: 10, Spi: 24, MinLvl: 45 - Wolfshead Helm
[rare] [BoE] (Leather Head) AC: 109, Spi: 10, MinLvl: 40, Classes: Druid, Equip: When shapeshifting into Cat form the Druid
gains 20 energy, when shapeshifting into Bear form the Druid gains 5 rage.
Other items
- Chimeric
Boots [uncommon] [BoE] (Leather Feet) AC: 99, AR: 12, NR: 12, MinLvl: 50 - Chimeric Gloves [uncommon] [BoE]
(Leather Hands) AC:87, AR: 11, NR: 12, MinLvl: 48 - Chimeric Leggings [uncommon] [BoE] (Leather Legs) AC: 127,
AR: 16, NR: 16, MinLvl: 51 - Chimeric Vest [uncommon] [BoE] (Leather Chest) AC: 150, AR: 16, NR: 17, MinLvl: 53
- Corehound Boots [epic] (Leather Feet) AC: 126, Agi: 13, Sta: 10, FR: 24, MinLvl: 54 - Corehound Belt
[epic] (Leather Waist) AC: 118, Int: 16, FR: 12, MinLvl: 60, Equip: Increases healing done by spells and effects by up to
62.
Set bonus: Improves your chance to hit by 2%. - Devilsaur Gauntlets [rare] [BoE] (Leather Hands)
AC: 103, Sta: 9, MinLvl: 53, Equip: +28 Attack Power., Equip: Improves your chance to get a critical strike by 1%. - Devilsaur
Leggings [rare] [BoE] (Leather Legs) AC: 148, Sta: 12, MinLvl: 55, Equip: +46 Attack Power., Equip: Improves your chance
to get a critical strike by 1%.
- Frostsaber Boots [uncommon] [BoE] (Leather Feet) AC: 99, CR: 12, SR: 12,
MinLvl: 50 - Frostsaber Gloves [uncommon] [BoE] (Leather Hands) AC: 95, CR: 13, SR: 12, MinLvl: 54 - Frostsaber
Leggings [uncommon] [BoE] (Leather Legs) AC: 129, CR: 17, SR: 16, MinLvl: 52 - Frostsaber Tunic [uncommon]
[BoE] (Leather Chest) AC: 158, CR: 18, SR: 18, MinLvl: 57
- Hide of the Wild [epic] [BoE] (Back) AC: 48, Int:
10, Sta: 8, MinLvl: 57, Passive: Increases healing done by spells and effects by up to 38.
Set bonus: Increases
your resistance to silence by 5%. - Ironfeather Breastplate [rare] [BoE] (Leather Chest) AC: 165, Int: 12,
Spi: 28, MinLvl: 53 - Ironfeather Shoulders [rare] [BoE] (Leather Shoulder) AC: 117, Int: 20, Spi: 8, MinLvl: 49
- Warbear Harness [rare] [BoE] (Leather Chest) AC: 158, Str: 11, Sta: 27, MinLvl: 50 - Warbear Woolies
[rare] [BoE] (Leather Legs) AC: 142, Str: 28, Sta: 12, MinLvl: 52
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